A 30-minute call with me
We’ll talk through your concept, where you’re starting and what you need help with. This is a one-time onboarding call to give your project a clear direction.
Game development. With AI. Together.
Build with Claude Code or Codex as your co-dev. Join as a paid member for a personal concept call, a plan built around you and feedback as you bring your game to life.
7 days free, then $19/month · Hosted on Skool

Your idea. A clear plan.
Let’s get something playable.
Your start as a paid member
When your paid membership begins, we’ll book a one-to-one call to turn your concept into a practical plan around your experience, tools and available time.
We’ll talk through your concept, where you’re starting and what you need help with. This is a one-time onboarding call to give your project a clear direction.
We’ll agree the scope of your first playable version and map out manageable daily steps. You’ll know what to build, which tools to use and what to focus on next.
Start a project post in the community and keep your progress there. Share screenshots, questions and playable builds so I can help and other members can playtest.
Our goal is to publish your first playable version on itch.io within seven days of our call, with the scope we agree and your active participation. We’ll build, test and fix together.
Your path through the club
Build something playable. Put it in front of people. Use their feedback to make it better.

Say hello and share your game idea.
Follow the lessons or bring your current project.
Repeat the loop until your game is ready.
Share a playable link and invite player feedback.
Improve this game, explore another platform or build your next idea.
Feedback → fixes → another playtest. Keep the loop going until your game is ready to share.
Every level has a starting point
NEW TO MAKING GAMES?
Start with one idea, one mechanic and one objective. The beginner lessons walk you through setting up your tools and asking for your first playable prototype.
ALREADY BUILDING SOMETHING?
Post what you’ve made, what you tried and the part that’s holding you up. Bring your build for feedback and playtesting, then work towards publishing it.
Pixel art and 2D games are our home base. Other styles, 3D projects and every genre are welcome too.

Your host, and a fellow maker
Software engineer. Designer.
Game developer. Always making something.
I’ve worked in software development for 8+ years and studied game development and graphic design. Now I build games with AI as my co-dev and share the process on YouTube.
The stories and art / level design direction are mine. AI helps me build the sprites, code and sound. Inside the club, I show how that comes together and help you work through your own project.
See my process on YouTubeFrom my own workbench
Three different games I’ve built with AI. Your game can have its own look, story and mechanics.
AI Game Makers Club on Skool
Start with the welcome module and share your idea. Once your paid membership begins, we’ll book your concept call and put your personal plan together.
FOUNDING MEMBER PRICE
$19/ month $38/month
Start with a 7-day free trial.
USD. $19/month after the trial. The concept call is booked after paid membership begins. Claude Code or Codex and other paid tools are separate. Check the current offer and terms on Skool before joining.
Before you jump in
When your paid membership begins, we’ll arrange a 30-minute one-to-one call. Bring your idea or current build, tell me about your experience, tools and available time, and we’ll create your first project plan. This is one initial call per paid member. Ongoing feedback happens in the community.
We aim to publish a first playable version on itch.io within seven days after your concept call. In the call, we’ll choose a scope that fits that goal and the time you can put in. You’ll need to build, share progress and work through feedback. Larger ideas begin with a focused playable version; the schedule depends on the agreed scope and your participation.
We keep building. Use player feedback to improve or expand your game, explore another platform when it makes sense, or start your next idea. Your membership continues to include the Classroom, project feedback, community playtests and live conversations.
No coding experience is needed to start. Open the welcome module, then follow “Your First Playable Game”. You’ll learn to describe your game clearly, test what the AI builds and understand what needs to change.
A computer and access to Claude Code or Codex. Our beginner browser-game path uses HTML, CSS and JavaScript, so you can start without learning a game engine first. The Classroom includes practical prompts, reference lessons and links to the tools I use and build. We also explore AI art, sprite, voice and music tools as your project needs them. Tool subscriptions are separate from membership.
No. Pixel art and 2D games are our home base, but the club welcomes different styles and genres. Bring the game you want to make, including music, puzzle, cosy, action or 3D projects.
Bring it. We can use your concept call to plan the next playable milestone. Share a build or screenshot in your project post, explain the problem you’re solving and ask for focused feedback. You don’t need to restart with the beginner course.
Our first publishing path is itch.io. Once your game is tested, you can decide whether to expand it or start your next project. Steam, the App Store and Google Play are optional next steps, with their own technical requirements, accounts, fees and review processes.
On Skool. That’s where you’ll find the Classroom, General discussion, project posts, playtests and live-session calendar. Keep your build and feedback in your project post so everyone can follow along and learn. This page is your introduction to the club.